DIS2017 Workshop
Saturday 10th & Sunday 11th of June
Edinburgh, Scotland

Workshop Summary

This two-day workshop explores how a data-enabled design approach can facilitate continuous remote design interventions.

In this hands-on workshop, we invite you to iteratively design and prototype a rich interactive artifact for catching new experiences. By putting the prototypes in the context of use and equipping these with sensors, contextual, behavioral and experiential data of users interacting with the prototype are captured and displayed via a data-canvas. Building on earlier case studies, we investigate how reflections on this data will further inform the design process of rich interactions.

We will merge low-fi prototyping tools and techniques with data-enabled design techniques to actively probe and understand changed experiences. Through two design iterations, we aim to get you acquaint with low threshold interaction prototyping toolkits that help to collect remotely insights and probe rich interactions in the field.


The workshop revolves around the challenge of designing an "experience catcher".

This two-day workshop explores how a data-enabled design approach can facilitate continuous remote design interventions. As we explored the value of such approach in various projects that were predominantly digital, we use this workshop to explore how data-enabled design can be valuable in designing for rich (physical) interactions.

In this hands-on workshop you will be iteratively designing artefacts that are able to collect experiences in the form of image, sound and video, named ‘experience catchers’. By putting the prototypes in the context of use and equipping these with sensors, contextual, behavioural and experiential data of users interacting with the prototype are captured and displayed via a data- canvas. The iterations and design interventions will be inspired by continuous and remote insights from continuous situated experiences with the prototypes.

If you are looking for a workshop that teaches you new approaches and accompanying skills, this workshop is the one for you. You will be cutting cardboard, coding, gluing, soldering, interviewing participants and analysing data, with dedicated moments of reflection and discussion in between.



Two weeks before the start of the conference workshop we intend to ship 5 packages with pre-made ‘experience catchers’ to student volunteers (SV). SV are asked to use the experience catchers for two weeks to collect a large amount of widely different experiences.The prototype experience catcher functions to capture the experiences in image, sound and video. It is up to the participant to explore how to capture such experience in a meaningful way. In addition to the collection of experiences, the prototypes collect behavioural and contextual data about the handling of the prototypes unobtrusively. That combination of data, displayed on the online data-enabled design canvas, will later become creative material for designers.

At the same time, you will receive access to the data-canvas. Although it will not be required, we encourage you to occasionally look at it as it allows you to ask questions to the SV’s to better understand and contextualize the data in the moment.

Day-One: Data Inspired Design

After a short introduction of data-enabled design, you will have time to have a detailed look at all ‘experience catcher’ content (images, sounds, video) and sensory data (about user behaviour and context) collected by the SVs. The unique patterns of use can serve as inspiration and direction for conceptualization. In addition, you will have limited time to interview the SV’s about their experiences to gain a better understanding of experiences, behaviour and context.

Based on insights from the data and data-enabled interviews with the SVs, you are challenged to sketch new experience catcher concepts. To enable you to prototype and get insights from these concepts in context, we provide some boundaries.

In the early afternoon, we will introduce low-fi prototyping models through short hands-on assignments in which you will make the first step in prototyping physical qualities. The aim of this afternoon is to train and teach you techniques that allow for quick interventions. This new (functional) prototype will again connect to the data-enabled design canvas to collect data about everyday experiences. Based on insights from previous workshop series, we feel confident to have the first iteration of (functional) cardboard prototypes finished at the end of that day. We (as organizers) will do some quick tech tests and bug fixes.

Day-Two: Data-enabled Remote Design Interventions

The second workshop day consists of a series of quick (and remote) iterations with design interventions. At the start of the day, SVs will take the first prototypes outside and use them to catch new experiences.

You will have real-time access to the data and can ask questions and explore new ideas. Next to gaining insights, the canvas will help you to make changes to your design at distance, for example by adjusting the interaction parameters.

In a continuous dialogue between you and the SV's, through data, the interaction design is iteratively advanced. Upon request, the SV’s come back to pick up new versions (with physical updates) ready for further exploration. Thereby you will go through a process of continuous situated explorations of rich interactions.

The workshop will be wrapped-up with an extensive reflection session to discuss how the data-enabled design approach affected designing for rich interactions. We aim to document this knowledge in an pictorial-like format for DIS2018.


Are you interested to join this workshop?

We aim for a balance of expertises from the fields of interaction design, computer science, HCI and user experience research but is open for other disciplines to join too. While this workshop does not require specific prior knowledge and skills, it would be helpful when you have fluency in designerly low-fi prototyping skills, digital/data skills and/or ethnographic/remote research skills. However, feel free to subscribe when your skillset brings added value to the workshop in another way.


Please provide us with a brief statement (about 200 words accompanied with pictures) where you position yourself in the above mentioned skillsets, preferably with (a) project example(s). We will use these statements to compose a diverse participants group with a mix of expertises and backgrounds. After notification of acceptance, you are asked to subscribe for the workshop via the DIS website (general registration procedure). Drop us your brief statement here.

Important dates

April, 21: Deadline for sending your brief statement.
April, 28: Notification of workshop attendance.

May, 5: Deadline for sending your brief statement.
May, 7: Notification of workshop attendance.
May, 8: Early bird registration closes.
June 10 & 11: Workshop @ DIS2017


Sander Bogers

s.j.a.bogers [AT]
Designing Quality in Interaction
Eindhoven University of Technology, Netherlands

Sander is currently doing a PhD, exploring data-enabled design, at Eindhoven University of Technology where he also received his Masters Degree (Cum Laude). He combines his hands-on software and hardware prototyping skills with interest for designing with prototypes placed in everyday life.

Janne van Kollenburg

janne.van.kollenburg [AT]
Philips Design
Eindhoven, Netherlands

Janne works as a people research consultant and PhD candidate at Philips Design after graduating (Cum Laude) from her masters in Industrial Design from Eindhoven University of Technology. Her interest is in merging data-gathering design probes with people research.

Joep Frens

j.w.frens [AT]
Designing Quality in Interaction
Eindhoven University of Technology, Netherlands

Joep is assistant professor in Industrial Design at Eindhoven University of Technology where he teaches and researches design for interaction. He holds an MSc and PhD in design and was the 2014-15 Nierenberg Chair of Design at Carnegie Mellon University. He regularly gives workshops on cardboard modelling.

Idowu Ayoola

i.b.i.ayoola [AT]
Design Intelligence
Eindhoven University of Technology, Netherlands
Founder Onmi Design
Eindhoven, the Netherlands

Idowu is now completing his PhD at Eindhoven University of Technology where he also obtained his Masters degrees. He is interested in developing systems with impact on behavioural health. Idowu co-founded Onmi Design in 2014, and acts as the technical director in the European Do CHANGE project.

Caroline Hummels

c.c.m.hummels [AT]
Designing Quality in Interaction
Eindhoven University of Technology, Netherlands

Prof. dr. ir. Caroline Hummels is full professor Design and Theory for Transformaive Qualities at the department of Industrial Design (ID) at the Eindhoven University of Technology (TU/e). She is heading the Designing Quality in Interaction group at ID as well as the interdepartmental area Participatory Health and Wellbeing at the TU/e. She designs for transformation based on the aesthetics of interaction with open, disruptive innovative systems within a societal context.